Rapid Interface Prototyping (RIP) an Introduction

by on May 4, 2007
in design

Some folks have been asking what process I employed while working on Windows Home Server. So I’ve been diligently working on a document to help others in the field with complex design problems and reaching for innovation.

Here is a quick introduction and an overview of the RIP process as employed while designing Windows Home Server.

I call it Rapid Interface Prototyping or RIP (yes another acronym to remember.) While I fully recognize that there are other similar methodologies in the development? world (Rapid Application Development-RAD, Extreme Programming-XP, etc…) I hadn’t ever come across anything specific to user experience design.

So while like most things in the world this isn’t an entirely new idea; the application of these ideas to design provides a very agile framework, which produces results, and most importantly the “right design.”

Rapid Interface Prototyping (RIP) is a framework enabling teams to:
– Iterate low-fidelity prototypes rapidly and effectively
– Embrace and manage change as the root of innovation

The RIP framework is separated into eight critical elements each with a specific goal. The name of each element intentionally starts with the letter “R”? to make things easy to remember.

Rapid Interface Prototyping Diagram
The elements of Rapid Interface Prototyping (RIP)

Understand and document all project constraints.

Ratify features against constraints. Cut features which don’t Ratify… early!

Rapid-interface-prototyping (RIP) in a virtual environment with low-fidelity results.

Incorporate strengths from each prototype and taper to a final prototype.

Either promote final prototype to plan-of-record (POR) or Reiterate again.

Back to Realize applying learning from last design pass.

Document “plan of record” (POR) relationships to effectively manage change.

Back to Realize or each subsequent feature until all features are POR complete.

Watch this space for the final document soon. It’s still a work in progress, but once I have everything finalized I’ll be sure to post it here for comment.


2 Responses to “Rapid Interface Prototyping (RIP) an Introduction”
  1. Randy says:

    Where’s the book on this?

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